Behavior
| Applies To | Blish HUD (Pathing) | TacO | Burrito | |
|---|---|---|---|---|
info
Behavior IDs of 100 and above are Blish HUD Pathing module specific and will do nothing in TacO.
Description
Enables one of several predefined behaviors when triggered.
| Attribute | Data Type | Default Value | Example | Description | 
|---|---|---|---|---|
| behavior | integer | 0 | 3 | The behavior ID to use. | 
Supported values
| Behavior ID | Name | Behavior Summary | 
|---|---|---|
| Always visible | The default - the marker has no behavior. | |
| Reappear on map change | The marker hides when triggered until the map is changed. | |
| Reappear on daily reset | The marker hides when triggered until daily reset (UTC+0). | |
| Only visible before activation | The marker hides when triggered permanently. | |
| Reappear After Timer | The marker hides when triggered until the time specified by the resetlength attribute. | |
| Reappear on map reset | Does nothing. Not implemented by Blish HUD or TacO. | |
| Once per instance | The marker hides when triggered until the instance is changed (a combination of map ID + shard ID). | |
| Once daily per character | The marker hides when triggered until the next day but will show for other characters which have not triggered it yet. | |
| Reappear on weekly reset | Resets on the weekly reset (Monday 7:30 UTC). | 
Triggering
Behaviors activate when they are triggered. Triggering a marker can be done by pressing the action key while in-range of the marker or by walking within the TriggerRange if AutoTrigger is enabled.
Keeping states
Behavior states are tracked by a GUID. Between launches, this information is saved to disk.
| Overlay | File | 
|---|---|
| Blish HUD | Stored in \Documents\Guild Wars 2\addons\blishhud\markers\data\states\timers.txtasguid,timestamppairs. | 
| TacO | Stored in activationdata.xmlas XML |