Behavior
Applies To | Blish HUD (Pathing) | TacO | Burrito | |
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info
Behavior IDs of 100 and above are Blish HUD Pathing module specific and will do nothing in TacO.
Description
Enables one of several predefined behaviors when triggered.
Attribute | Data Type | Default Value | Example | Description |
---|---|---|---|---|
behavior | integer | 0 | 3 | The behavior ID to use. |
Supported values
Behavior ID | Name | Behavior Summary |
---|---|---|
Always visible | The default - the marker has no behavior. | |
Reappear on map change | The marker hides when triggered until the map is changed. | |
Reappear on daily reset | The marker hides when triggered until daily reset (UTC+0). | |
Only visible before activation | The marker hides when triggered permanently. | |
Reappear After Timer | The marker hides when triggered until the time specified by the resetlength attribute. | |
Reappear on map reset | Does nothing. Not implemented by Blish HUD or TacO. | |
Once per instance | The marker hides when triggered until the instance is changed (a combination of map ID + shard ID). | |
Once daily per character | The marker hides when triggered until the next day but will show for other characters which have not triggered it yet. | |
Reappear on weekly reset | Resets on the weekly reset (Monday 7:30 UTC). |
Triggering
Behaviors activate when they are triggered. Triggering a marker can be done by pressing the action key while in-range of the marker or by walking within the TriggerRange if AutoTrigger is enabled.
Keeping states
Behavior states are tracked by a GUID. Between launches, this information is saved to disk.
Overlay | File |
---|---|
Blish HUD | Stored in \Documents\Guild Wars 2\addons\blishhud\markers\data\states\timers.txt as guid,timestamp pairs. |
TacO | Stored in activationdata.xml as XML |