Rotate
Applies To | Blish HUD (Pathing) | TacO | Burrito | |
---|---|---|---|---|
Description
Allows you to statically rotate a marker instead of it automatically facing the player. Value is in degrees. Rotation is applied first to the x axis, then to y, and finally to z.
Attribute | Data Type | Default Value | Example | Description |
---|---|---|---|---|
rotate | float array | 90,178,-22.3 | Defines rotation on the x, y, and z axis respectively in degrees. | |
rotate-x | float | 90 | Defines rotation on the x axis in degrees. | |
rotate-y | float | 178 | Defines rotation on the y axis in degrees. | |
rotate-z | float | -22.3 | Defines rotation on the z axis in degrees. |