Bounce
Applies To | Blish HUD (Pathing) | TacO | Burrito | |
---|---|---|---|---|
info
Users have the option to disable animations within the module settings. If disabled, this attribute will not have any affect.
Description
Allows a marker to "bounce" or rise up out of the way when triggered.
Attribute | Data Type | Default Value | Example | Description |
---|---|---|---|---|
bounce | string | bounce | The bounce behavior mode. | |
bounce-height | float | 2 | 2 | The height of the bounce. |
bounce-duration | float | 1 | 1.2 | The length of time taken to complete the bounce. |
bounce-delay | float | 0 | 0 | The amount of time (in seconds) after triggering the bounce that the bounce will begin. |
Bounce supported values
- bounce
- rise
The bounce
attribute indicates the bounce behavior. When set to bounce
, the marker will continue to animate while triggered. When set to rise
, the marker will raise up until the player leaves the trigger zone.
tip
You can keep a marker bouncing forever by enabling AutoTrigger and using a large TriggerRange.