Bounce
| Applies To | Blish HUD (Pathing) | TacO | Burrito | |
|---|---|---|---|---|
info
Users have the option to disable animations within the module settings. If disabled, this attribute will not have any affect.
Description
Allows a marker to "bounce" or rise up out of the way when triggered.
| Attribute | Data Type | Default Value | Example | Description |
|---|---|---|---|---|
| bounce | string | bounce | The bounce behavior mode. | |
| bounce-height | float | 2 | 2 | The height of the bounce. |
| bounce-duration | float | 1 | 1.2 | The length of time taken to complete the bounce. |
| bounce-delay | float | 0 | 0 | The amount of time (in seconds) after triggering the bounce that the bounce will begin. |
Bounce supported values
- bounce
- rise
The bounce attribute indicates the bounce behavior. When set to bounce, the marker will continue to animate while triggered. When set to rise, the marker will raise up until the player leaves the trigger zone.
tip
You can keep a marker bouncing forever by enabling AutoTrigger and using a large TriggerRange.